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Accessibility for educational games is a work in progress across the industry. We continually seek solutions to make our products fully accessible, and we strive to adhere to established standards for accessibility and usability on each new project. Some of our older products may not be accessible in all areas and have not been optimized for current accessibility recommendations. Here, we offer the content and approach of this game, so that learners are better able to find alternative content and ways of learning.

Content of the application

An evil vampire has cursed the once peaceful town of Treadsylvania! As monster hunters, players travels through Treadsylvania via All Terrain Vehicles to battle the evil vampire with their knowledge of safe riding skills. In your campaign, your skills as a rider will be tested as you face a variety of obstacles in your path.


Treadsylvania is reliant upon precision. This game requires clicking and dragging by mouse or trackpad. For example, different storylines appear when the cursor is dragged over different parts of the screen, and you travel throughout Treadsylvania by clicking certain icons throughout the game.



Treadsylvania is only playable on platforms that support Adobe Flash, which may no longer be supported by browsers beginning in 2020.


Ambient noise is used; however, the game can be completed without sound.

Color blindness

This game is also accessible for those who are red/green colorblind, as no key elements are identified with these colors.


This game is available in English.


Subtitles are present, are letterboxed, and are easy to read. The font color, type, and size cannot be adjusted. The game menu is easy to see, read, and use. The subtitles identify the speaker, and audio cues are accompanied by visual cues.

Cognitive Aspects

There is no way to adjust the difficulty setting to or adjust the mouse sensitivity. This game does not allow players to remap keys to the keyboard. Treadsylvania does not contain a practice mode or sandbox area allowing players to practice and familiarize themselves with the mechanics of the game.

Fine Motor Skill Difficulties

Although the game includes quick time event instances, most of these events allow the player to take as much time as they need to complete a given task (an exception is “the imps” who attack the player when riding on the paved road).

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© 2010 NMSU Board of Regents. All rights reserved. Treadsylvania was created by New Mexico State University's Learning Games Lab (in the Media Productions department) and funded by the ATV Safety Instutute (ASI) through National 4-H Council.

For web technical issues such as typo, broken link, or other technical problem with the site, please contact NMSU Media Productions